Performance dips in cutscenes aren't a big deal though, as by their very nature players cannot interact with them. At 4K max settings on an RTX 2080 Ti, cutscenes can dip to the mid-40s, whereas the cards are capable of staying above the mid-80s during gameplay. Cutscenes are a lot more demanding that gameplay. We believe AMD when they way an RX 570 can play this game at 1080p 60FPS, presumably at max settings, as our RX 580 Strix keeps the game at well over 80FPS minimum framerates at this resolution.īefore talking any more about GPU performance, we have to note that gameplay and cutscenes are a different ball-game in Devil May Cry 5. Cards with 2GB of VRAM will need to use the game's lowest texture settings, but truth be told they don't look that bad. From then on, clock speed (per core performance) is king.Īt 1080p, Devil May Cry 5 is almost too easy to run, with even our ageing GTX 960 and R9 380 jumping in on the 60FPS action. Quad-core CPUs with eight threads are ideal, as anything more than that offers minor performance gains. If you exceed the game's minimum CPU requirements, you should have no issues staying above 60FPS, assuming that you have enough GPU grunt to do so. On the CPU-side, Devil May Cry 5 is very easy to run. Well done Capcom for making this feature usable. In Resident Evil 2 we actively told our readers to avoid this setting, whereas in Devil May Cry 5 there are cases where we recommend it. If you need a massive boost in the game's performance at your native resolution, no other option in DMC 5 has an impact this large, though it comes at the cost of image clarity. Whether or not this game's DirectX 11 issues will be addressed with patches or driver updates is unknown, but at least the Direct 12 version works as intended.Īnother change since Resident Evil 2 is the fact that we now consider the game's interlacing option as usable, presenting gamers with less graphical judder and an image that is more than passable enough during gameplay. Please turn to page five for more details. If anything the game's DirectX 11 version is less stable, at least in our experience. Let's start with improvements over Resident Evil 2's recent PC release, the most important of which is the game's DirectX 12 mode, which presented us with no issues when playing through the entirety of the game. Outside of that, there isn't much else to say, unless of course, you want to get into the nitty-gritty of PC performance. Devil May Cry 5 offers PC gamers a wealth of graphical options which allow the game to scale to some impressively low-end hardware, all while aiming for 60FPS framerates. While there are a few issues that we have with the PC version of Devil May Cry 5, such as the lack of in-game API options or an HDR toggle, none of these issues got in the way of the fact that this game runs exceptionally well on PC. Devil May Cry has already shattered PC records for the franchise, and launching a solid PC version is no doubt a big part of that success. Much like Resident Evil 2, Capcom has delivered an excellent PC version of Devil May Cry 5, setting up the company for a new golden age in the PC gaming market. Conclusion - Will DMC make your Hardware Scream?
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