![]() In case you haven't noticed, I've been telling you to get Cypher buffs this whole guide. Wait… Does She Become Good With Cyphers At Tier 3? You may see where I'm going with this, but you'll also want to put points in the Cypher Use skill. Innervate will target yourself or an ally, will heal for 6 health and remove all negative fettles (status effects).Īs for skills, you'll want to boost her healing as well, which will turn that 6 health ability into an 11 health ability and turn your 16-point healing item into an 21-point healing item, and that's just with one point in it. You'll want to get her the Resourceful Ability (just trust me on that one), and, to aid her support capabilities, you should get her Innervate. Once you get to tier 2, she starts to become a little better. Which Skills and Abilities Should I Get For Her? But, you want to make sure you also get some key skills abilities for her, which we'll go over. In order to make this equitable for Rhin, since hiding takes speed, you'll have to give her extra edge in speed as quickly as possible so she doesn't use it all up in her first few turns. Equipped with all support items, she can hide, heal someone, hide, boost stats, hide, and so on and so forth. It's easy to play this wrong and have all the good items on your main hero, because he's super cool, right? Instead, give all of these items to Rhin. You have to have someone running around healing people or boosting depleted stat pools. You can really use her well as a battlefield support. At this point, it's gotta be a joke, right? Like, really? She's only good at not being for good for anything? OK.īut, unpacking that. At tier one, she comes with exactly one ability: "God of Hiding," which makes her really good at, you guessed it: not fighting. You need to identify what she's good at, which doesn't seem like much. This is all a fancy way of saying that she can seem pretty useless in combat, relegated to merely getting out of the way and not dying, and even that she can't always manage. To top it all off, she has an inability in endurance, which means her health pool is next to nothing, and if any enemies beyond the first area so much as lightly breath on her, she'll melt like a snowball in hell. Her fist will do, no matter much effort you put into it, 0 physical damage. While she doesn't get any penalties for light weapons, the previous penalties will do enough to harm those. She gets penalties for melee weapons and ranged weapons, which, as you can imagine, puts her in a bit of a bind. Natively, she has an inability in all things combat that can't be buffed up. In fact, when used correctly, she's very good.īecause, in many respects, she is. So I carried Rhin along with my party deep into the Bloom, and I've found out that no, she is not useless. ![]() ![]() Throughout the Early Access period and the first two days of the game's release, people have often posed the same question: is Rhin useless? There are several worthy candidates to take these three spots by your side, but none are as frequently discounted, tossed aside or even sold into slavery as often as Rhin, the Lost Child who Shapes Gods. You can have up to three companions in your party, for a total party size of four. I'm sure it's possible to play the game solo dolo, inXile Entertainment wants to make sure you can use the benefits your companions have to offer to make your experience either easier or more compelling. Torment: Tides of Numenera is built around effectively using your companions.
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